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A real-time World Cup prediction game I designed, built, and ran solo, then took apart with data.

Full-stack · Solo build · Product analytics · SQL · Supabase

elmundialazo.com • 2026

My Role

Solo, end-to-end: concept, product design, architecture, AI-directed build, live operation, and post-mortem analysis.

Overview

A multiplayer prediction game for the FIFA World Cup 2026: friends create rooms, predict scores, group standings, and special bets on a leaderboard that updates live during matches. I built it solo in about six days of focused work, spread across the month before kickoff, and ran it live for six weeks, patching a failing data API on day one, shipping new features mid-tournament, and settling disputes with an audit trail I'd designed in from the start. I kept it deliberately small: a controlled test of a real-time system, measured honestly and analyzed for a v2. The story isn't scale, it's the judgment that keeps a one-person live product fair and standing under pressure.

See it yourself, elmundialazo.com →

Results

~6 days

Of hands-on build time

4

Features shipped mid-tournament

1,764

Predictions logged, about 77 per active player

61%

Of active players came back on 5+ separate days

El Mundialazo live room, leaderboard updating during a match

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